Gaming, video game education and parenting: an E-library

This e-Library gathers resources dedicated to Game Media Literacy, gaming education and parental digital mediation. It is designed for parents, educators and stakeholders who wish to better understand digital play and promote a conscious, shared and positive use of gaming within the family. The e-Library includes three types of materials: Multimedia resources, such as videos and outreach content on the relationship between video games, learning and wellbeing; Insights, publications and projects, featuring articles, guides and curated external materials from European and international sources; Infographics, problem trees and original booklets, developed within the Gaming and Parents project, useful for exploring key themes, educational moments and digital mediation strategies. Finally, in the booklet section, you will also find parent–child media agreements to support the self-regulation of digital time within the family.

All contents are available in Italian, English and Icelandic to ensure inclusive access and broad dissemination of good practices.

This e-Library has been developed within the project Gaming and Parents, short for "Gaming and Parents: education in Game Media Literacy and parental digital mediation".
Its project code is 2023-2-IT02-KA210-ADU-000175959.

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

Media resources

1. Gaming as an Educational Tool in Youth Work © Digital Youth Work (digitalyouthwork.eu)

A brief example of how gaming can foster socialization and inclusion, showing how video games can become educational tools in youth work activities. The video illustrates how digital play, when intentionally facilitated, can stimulate collaboration, participation, and positive relationships in youth contexts.


2. League of Legends and Youth Empowerment © Digital Youth Work Resource Hub, co-funded by Erasmus+ (digitalyouthwork.net)

A concrete example of how e-sports can become educational tools capable of strengthening personal skills and participation among young people (and not only them). The video shows how the ultimate competitive game, League of Legends, when placed in a learning context, can develop transversal skills such as teamwork, communication, emotional management, and a sense of belonging.


3. Video Games and the Future of Education © BBC Earth Science (youtube.com/@BBCEarthScience)

A talk that shows how video games can enhance learning thanks to their internal mechanisms: clear goals, immediate feedback, constant progression, and intrinsic motivation. The video highlights how these dynamics can be integrated into educational pathways of any kind to support attention, engagement, and academic success for students and young adults.


4. How Video Games Can Enhance the Way We Learn © TEDx Talks (youtube.com/@TED)

A TED Talk by Kris Alexander on the educational potential of video games: the video explains how gaming can align with the way we learn, stimulating attention, progression, and clear goals. It offers effective insights on how to integrate game dynamics into educational contexts, even for adults, promoting engagement and situated learning.


5. How to Help a Loved One Overcome Video Game Addiction © TEDx Talks (youtube.com/@TED)

An intense and personal multimedia resource in which Matthias Dewilde shares his experience with video game addiction and illustrates how to recognize it, understand it, and intervene constructively. The video offers parents concrete guidance on dialogue, emotional support, and pathways to help young people develop a healthier and more aware relationship with digital technology.


6. Families, Video Games and Online Socialization: a Webinar for Parents on Digital Safety in Virtual Worlds © Cyberlite / k-ID Safety (safety.k-id.com)

A Cyberlite webinar designed to help parents better understand their children's online worlds: from gaming dynamics to screen-use habits, and from digital communities to spaces of genuine virtual socialization, from Roblox and Fortnite to Discord and Twitch.tv, extensively discussed in the Gaming and Parents toolkit. This webinar offers a concrete look at the risks and opportunities of online gaming and proposes practical strategies for setting healthy boundaries, maintaining open dialogue, and at the same time respecting young people’s digital identities.


7. Your Child’s Brain When Consuming Video Games © The Wall Street Journal (youtube.com/@wsj)

A video from The Wall Street Journal that explores how children and young people react when asked to stop playing: it analyzes the neurological basis of the so-called “gamer meltdown,” the role of the prefrontal cortex and dopamine, and offers practical insights on how parents and educators can manage screen time and support emotional regulation.

Insights, publications and projects

1. Digital Literacy Through Play © De La Hera, Sanz, Sierra, Jansz, Kneer, Glas & van Vught

An academic study that analyzes 30 publications on the use of video games for developing digital literacy skills, highlighting themes, effects, and design considerations.

2. Screenagers: Resources for Families © Screenagers / Delaney Ruston (My Doc Productions)

A collection of practical materials — including parent-child contracts, guides, and toolkits — developed by the Screenagers project to support discussion, dialogue, and digital balance at home and at school.

3. Video Games and Children: the UNICEF Guide © UNICEF

Practical tools for parents who want to create a positive and safe gaming environment: it explores opportunities, risks, and dialogue, promoting play as a chance for learning, creativity, and family connection.

4. Online Gaming: a Guide for Teachers and Educators © European Commission / Better Internet for Kids

Resources from the “Better Internet for Kids” initiative, a platform of the European Commission that offers tools, activities, sheets, and reflections on the responsible use of online gaming in educational contexts, supporting teachers, educators, and trainers in promoting dialogue, safety, and active participation.

5. Best Practices in Youth eSports Programs, an Erasmus+ Project © RÍSÍ – Icelandic Youth Association & Project Partners (Erasmus+ KA210)

An Erasmus+ partnership that facilitated the meeting between Close in the Distance and RÍSÍ, laying the groundwork for the Gaming and Parents project partnership. The Erasmus+ project, co-funded by the Icelandic Agency, collected good practices in youth e-sport programs, with a focus on innovation, inclusion, and well-being.

6. EduGamers: Training and EduGaming for Families © Crescere Insieme s.c.s. (EduGamers for Kids 4.0)

A training initiative aimed at parents, educators, and young people, developed by Crescere Insieme s.c.s., which prepares the figure of the “EduGamer” — an educator specialized in guiding families and young people through the world of gaming from an educational perspective.

7. The Assassin’s Perspective: Teaching History with Video Games © Nicolas Trépanier (American Historical Association)

A study that explores how historical video games (particularly the well-known Assassin’s Creed) can stimulate critical thinking, source analysis, and reflection on historiography among young adults and university students.

8. Video Game Culture: Promoting a Positive, Inclusive and Educational Gaming Culture © Council of Europe

An initiative of the Council of Europe that explores video games as a cultural tool capable of promoting learning, participation, digital citizenship, and an informed approach to play. It offers reports, publications, and materials designed for educators, parents, and stakeholders.

9. Esports Centers & Social Inclusion © Université de Caen Normandie & Project Partners (Erasmus+ KA203)

A strategic partnership of the Erasmus+ programme aimed at exploring the role of e-sport centers as tools for social inclusion, educational innovation, and youth participation in Europe. The project raised awareness of how e-sports can foster cohesion, active citizenship, and the development of digital skills among young adults and adolescents. It offers numerous intellectual outputs, including MOOCs and informative documents.

10. InteViDi – Video Game-Based Intervention for Digital Well-Being (Interreg Italy–France) © CMRR Nice & InteViDi Project Partners (Interreg Italy–France Maritime)

An INTERREG project by the CMRR in Nice, with the Liguria Region Health Authority as a partner, dedicated to the therapeutic, educational, and relational use of video games. The portal presents activities, protocols, and good practices in “videogame therapy,” showing how digital games can support emotional development, communication, inclusion, and psychological well-being in young people and families. A valuable resource for understanding the potential of gaming not only from an educational perspective but also from a socio-clinical one.

11. Live Streams on Twitch as Emotional Support in Difficult Times © Jan de Wit, Alicia van der Kraan, Joep Theeuwes (Frontiers in Psychology)

A study that analyzes how live streaming on Twitch.tv can offer emotional support, a sense of community, and social connection during fragile periods of life. The research shows how participation in online communities can help reduce loneliness, stress, and isolation, highlighting in great detail the relational value of streaming, often connected to gaming (but not exclusively).

12. Discord: A Guide for Parents © Internet Matters

A practical and very comprehensive document from the Internet Matters website that explains to parents how the Discord platform works, what its potentials and risks are, and provides suggestions for safe and responsible use by their children. The resource includes many infographics and visual explanations on how, if necessary, to “monitor” channel activity, direct messages, and more.

13. A Parent’s Guide to Minecraft © Mojang Studios / Microsoft Corporation

An official Microsoft guide article designed specifically to help parents understand the world of Minecraft, the quintessential “educational and family-friendly” game: how the game works, modes of online interaction, safety settings and parental controls, all aimed at promoting a creative, collaborative, protected, and above all conscious gaming experience.

Infographics, information notes and problem trees