Close in the Distance
Play.
Educate.
Advocate.
Accessibility, Solidarity, and Collaboration: the words that best capture the altruistic culture of the original virtual communities and that we now use to promote an inclusive digital culture for all.
Association
Close in the Distance is a non-profit organisation active in the fields of Lifelong Learning and Digital Youth Work. We develop socio-educational initiatives, training programmes, and open-access resources, often bringing together gaming culture, social inclusion, and SOGIESC perspectives (sexual orientation, gender identity and expression, and sex characteristics).
Our work primarily stems from gaming and, more broadly, from virtual communities and activities, which we have always regarded as genuine spaces for learning, social connection, and civic participation.
Through EduGaming, Geek Education, and Geek Therapy approaches, we explore their educational and social potential, developing activities for individuals, groups, and communities with a wide range of backgrounds and experiences.

Close in the Distance is a non-profit organisation active in the fields of Lifelong Learning and Digital Youth Work. We develop socio-educational initiatives, training programmes, and open-access resources, often bringing together gaming culture, social inclusion, and SOGIESC perspectives (sexual orientation, gender identity and expression, and sex characteristics).
Our work primarily stems from gaming and, more broadly, from virtual communities and activities, which we have always regarded as genuine spaces for learning, social connection, and civic participation.
Through EduGaming, Geek Education, and Geek Therapy approaches, we explore their educational and social potential, developing activities for individuals, groups, and communities with a wide range of backgrounds and experiences.

Who are we?
LGBTIQA+ perspectives, SOGIESC topics, inclusion, digital skills, non-formal education and game-based learning. A rather mixed set of topics?
Not really!
Close in the Distance was founded in 2022 precisely at the intersection of these different experiences and areas of expertise. We are youth workers, professionals in education, psychology, and the social sector, LGBTIQA+ rights activists, and people with first-hand knowledge of digital and gaming communities.
This diversity is also reflected in the way we work and in the initiatives we develop, which seek to maintain a cross-cutting perspective across education, social development, and everything that can take shape within virtual spaces and communities.